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Avatars, Social Networking & Virtual Worlds

 

 

 

for Participant-Centered Learning

 


Text Answer to 99503

 

 

  


 


 

Introduction

Web 2.0 has revolutionized the way people use the internet. Collaborative web tools allow people to connect, communicate and create with other like-minded people. Individuals with similar interests are now brought together through the power of the social web.

This exponential growth of information technologies calls for educators and trainers to re-examine the way they design professional learning. We'll take a look at a number of emerging trends in eLearning that can be incorporated into traditional professional development materials to empower and engage learners while streamlining and standardizing the learning process.

In this session, you will learn:

  • Learn the basics of avatars, social networks and virtual worlds.
  • See examples of how avatars, social networks and virtual worlds can be used for education and corporate training.
  • Leave with a variety of ideas & resources you can use to integrate avatars, social networks and virtual worlds into your own eLearning or training materials.

 


 

Technology and Learning

 

Where we were

 

Apple Futureshock

Apple Future Shock Knowledge Navigator - 1987
  • text-to-speech system

  • gesture based interface - multitouch 

  • speech understanding system

 
 

Where we are

 

Microsoft Surface - The Possibilities

 

The Millennial Generation

 

 

  

Towards Ubiquity

Ubiquitous Computing

 

 

People want to connect.

People want to participate.

 

 

Avatars

 

Overview

 

 

 

Examples

Voki


Get a Voki now!

Create a Voki

 

SitePal

  1. Create an animated speaking character

 

NOAH

  1. Website Navigation
  2. Website Advertising
  3. Asking for Referrals 

 

Oddcast

 

Media Semantics

 

e-Read Ohio

 

Resources

 

 

Social Networking

 

Overview

 

Social Networking in Plain English

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Examples

 

Facebook, LinkedIn, Twitter and other tools

 

Nings

  1. Learning Town 

  2. Fire Engineering Training Community

  3. ASTD Puget Sound Chapter

 

Resources

 

 

 

Virtual Worlds  

 

Overview

 

 

Examples

Virtual Worlds by Sector I

Virtual Worlds by Sector II

Virtual Worlds Registered Accounts - Q3 2008

Virtual Worlds Registered Accounts - Q2 2009

 

Virtual Worlds for Children, Tweens and Teens

Virtuals Worlds for kids

 

Ohio University Second Life Campus

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  • Ohio University Opens Virtual Doors - from Campus Technology
  • SimTeach wiki

    • Simteach.com is a place for university instructional designers, faculty and administrators to find information and to share their own experiences designing, teaching and administering classes in immersive environments.

 

Training simulations in Second Life 

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Game-based learning for Virtual Patients in Second Life

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Resources

 

Education in Second Life

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Educational Uses of Second Life

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